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Warcraft 3 gets ready for some changes

It’s been quite some time since the game came out, but hey, better late than never.

Blizzard has announced that Warcraft 3 is getting its own PTR. That’s Public Test Realm and it is a special service that users can take advantage of to test out patches before they are released to the public.

Warcraft 3, g2a

‘Warcraft III’s first official PTR lives. Join us on the field of battle as we test the new Map Pools for 1’s, 2’s, 3’s, 4’s and Free-for-All’.

Pete Stilwell posted the news on the company’s official forums alongside information about fixes and changes to the game:

  • Balanced creep camp difficulty progression from early to late game
  • Balanced creep drop tables for better item progression from early game to late game
  • Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
  • Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
  • Balanced expansion distance from start locations
  • Decluttered points of interest to reduce visual competition during gameplay
  • Retextured map surfaces for better visual clarity – both on screen and mini-map
  • Minimized the size of trees and doodads that obstructed player view of points of interest
  • Added cliff lines or deep water to edges of the map – removing hard edges (aesthetic choice for immersion)
  • Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
  • Removed the rolling shoreline waves from rolling hills to remove the noise the waves created – remains for cliff shores
  • Warcraft 3 is 12 years old but still worth a try if you’re into classic RTS titles and Blizzard’s wonderful attention to details.